HTML5 Game Development - Working with Inventory System, NPCs and Battle System introduces you to important concepts such as creating an inventory for your player character, running & debugging in your web browser, and creating non-player characters for your game. You will learn about creating new scenes, how enchant.js organizes scenes in a stack format, and about creating a battle system for your game to have some playability.
The course begins by teaching you about creating an inventory for your player character to use and display on-screen. It also teaches about loading in additional sprite sheets to your game, and about debugging your code in a web browser.
Following that, this course offers to learn about creating non-player character (NPC) objects for your player to interact with, and provide insights in getting NPC images out of your already loaded sprite sheets. This course also involves enchants scene stack for creating and displaying new scenes and you will learn about creating a shop for player characters to buy items in.
Finally, you will learn about setting up a battle scene including the win and lose conditions. You will also learn about creating an enemy NPC for your player character to fight against, creating attacks for both your player character and enemy NPC. It also includes finishing touches and ideas to expand the game.
This course would be of great interest to those who wish to further their knowledge of computer game development and make games for mobile platforms and web browsers.
Having completed this course you will be able to: - Describe the process of creating an inventory system in a video game. - Explain how to debug using the developer tools in web browsers. - Describe the process of creating basic NPC interaction in a video game. - Describe the process of creating a shop in a video game. - Describe how enchant.js scene stack works. - Explain the process of setting up a battle system in a video game. - Describe how attacks are triggered in a video game battle system. - Describe how to generate new ideas for extending your video game.
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