Media Studies - Gaming, the Internet and Social Media
Learn how gaming, the Internet, and social media affect culture and society with this free media studies course.
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CertificationView course modules
This course will start by explaining the important innovations that drove the acceptance of video games. You will study the developments that influenced the evolution of video games and identify the effect of electronic games on culture. You will look into gaming culture, the ways video games affected other forms of media, and how video games can be used for educational purposes. The course will also cover the effects of video game addiction and other controversial issues related to modern video games.
Next, you will look into the technologies that made the Internet accessible and study the causes and effect of the dot-com and market crash. The course will then discuss the positive and negative effects of blogs on the distribution of information and the ways privacy is being addressed on the Internet. You will also study the Internet paradox, the information highway as it relates to the Internet, and the different ways to identify credible sources online. Finally, the course will teach you about net neutrality.
The aesthetics and principles of gaming culture and social media have had a massive effect on mainstream culture. This has led to the gradual acceptance of marginalized social groups, increased comfort with virtual worlds, and the pursuit of new means of interaction. This Media Studies - Gaming, the Internet and Social Media online course will give you a much stronger understanding of how the Internet has made pop culture transmission a two-way street and how virtual worlds have been creating new social spaces. Start your next learning journey, today.
Module 1: Electronic Games and Entertainment
The Evolution of Electronic Games up to the 1990s
Electronic Games from the 1990s to the Present
Influential Contemporary Games
Video Games and Culture
Blurring the Boundaries
Module 2: The Internet and Social Media
The Evolution of the Internet
Social Media and Web 2.0
Effects on Culture and Communication
Issues and Trends
Module 3: Media Studies – Gaming and Online Media Assessment
Having completed this course you will be able to: - Explain the important innovations that drove the acceptance of video games; - Determine developments that influenced the evolution of video games; - Identify the effect electronic games have on culture; - Describe gaming culture and how it has influenced mainstream culture; - Analyze the ways video games have affected other forms of media. - Describe how video games can be used for educational purposes; - Identify the arguments for and against the depiction of video games as an art; - Describe controversial issues related to modern video games; - Discuss the effects of video game addiction; - Explain how virtual worlds can be used to facilitate learning; - Identify technologies that made the Internet accessible; - Explain the causes and effects of the dot-com boom and crash; - Show the positive and negative effects of blogs on the distribution of information; - Explain the ways privacy has been addressed on the Internet; - Describe the effects of globalization on culture; - Identify the possible effects of news migrating to the Internet; - Define the Internet paradox; - Define information superhighway as it relates to the Internet; - Identify ways to identify credible sources online; - Define net neutrality.
All Alison courses are free to enrol, study and complete. To successfully complete this Certificate course and become an Alison Graduate, you need to achieve 80% or higher in each course assessment. Once you have completed this Certificate course, you have the option to acquire official Certification, which is a great way to share your achievement with the world. Your Alison Certification is:
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Free, Online Media Studies - Gaming, the Internet and Social Media Course
This Course has been revised!
For a more enjoyable learning experience, we recommend that you study the mobile-friendly republished version of this course.Take me to revised course.