3D Mobile Game Vegetation Modeling in Maya and Unity
This free online course will teach you how to create a cartoon tree in Maya and to import to Unity for Mobile GamesPublisher: Ivan Yosifov
CertificationView course modules
The general overview of this course is to build a mobile game with a simple but creative combination of shapes. The concept of the whole design is to produce a structure that is cartoonish in nature with fascinating features. The final outcome will be a well-crafted tree with many branches and well-placed leaf cubes, beautified with spiral drawings, blended with colours.
This course will teach you how to use this cube to form basically all the possible parts of the tree; the trunk, the branches and the leaves. You will learn with the help of the tools how to adjust the cubic shape to a round tree-like shape by pulling the vertices inwards and outwards. In this course, you will learn how to shape, loop, model the branch. The course also covers how to modify the trunk shape and how to create small grass around the base. The course will then teach you how to import your structures in Unity where you will have the ability to give your model the final outlook.
This course is designed to equip you with the tools, knowledge and skills you need to start creating a 3D cartoon tree for mobile games using Maya and Unity game engine. Whether you are creative and love to create new things or you are interested in game development or you simply want to improve your skills in Maya and Unity game engine, then you are on the right track. Check out this course today and gain some really exciting skills that will enable you to build a 3D structure.Start Course Now
Setting Up, Modeling The Base and Branches
Setting Up, Modeling The Base and Branches - Learning Outcomes
Introduction and Modeling The Base And Branch
Finishing the Branches and Creating Leaf Cubes
Setting Up, Modeling The Base and Branches - Lesson Summary
Placing The Leaf Cubes and Mapping The Tree
Placing The Leaf Cubes and Mapping The Tree - Learning Outcomes
Placing The Leaf Cubes and Modifying The Trunk Shape
Mapping The Tree
Mapping The Tree - Lesson Summary
Texturing The Tree and Importing in Unity
Texturing The Tree and Importing in Unity - Learning Outcomes
Texturing The Tree in Substance Painter
Importing in Unity
Texturing The Tree and Importing in Unity - Lesson Summary
On successful completion of this course you will be able to:
- Describe the process of modeling the base of a lowpoly tree using Maya 3D.
- Demonstrate how to model and duplicate the branch of a tree to create more branches.
- Explain the process of finishing the branches.
- Descibe how to create and place the leaf cubes.
- Describe how to modify the trunk of a lowpoly tree.
- Explain the methods involved in UV mapping the tree.
- Describe how to texture the tree in Substance Painter.
- Explain how to import the model in Unity.
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