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Desarrollo de juegos SFML: Tic-Tac-Toe
Beginner Level

Desarrollo de juegos SFML: Tic-Tac-Toe

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Desarrollo de juegos SFML: Tic-Tac-Toe

Aprende a crear un juego de tres en raya SFML totalmente funcional con este curso gratuito de desarrollo de juegos en línea.
Este certificado gratuito de desarrollo de juegos en línea proporciona instrucciones de codificación paso a paso sobre cómo crear un juego de tres en raya completamente funcional utilizando el paquete SFML... Este certificado gratuito de desarrollo de juegos en línea proporciona instrucciones de codificación paso a paso sobre cómo crear un juego de tres en raya completamente funcional utilizando el paquete SFML (biblioteca multimedia simple y rápida). Perfecciona tus habilidades de programación y aprende los distintos requisitos para configurarlo en Windows y Mac, los detalles para configurar el sistema del motor del juego, el proceso de creación de escenarios, cómo implementar el sistema de cuadrícula y cómo añadir IA (inteligencia artificial).
COURSE PUBLISHER Sonar SystemsProgramming & game designing leader

What You Will Learn In This Free Course

  • Identify the method for SFML setup ...
  • Describe how to implement the State...
  • Describe how to implement an Asset ...
  • Explain how to build an Input Manag...
  • Identify the method for SFML setup on Windows and Mac machines
  • Describe how to implement the State Machine to switch between different states in a game
  • Describe how to implement an Asset Manager for a game
  • Explain how to build an Input Manager for a game
  • List and create the states in a game
  • Explain the method for implementing a ‘win condition’ in the tic-tac-toe game
  • Describe how to add AI into a game
  • Explain the methods for initializing the grid system, placing a piece and ‘checking for win’ condition
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Learner Reviews & Feedback For Desarrollo de juegos SFML: Tic-Tac-Toe

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Dr. Uqbah I. Alison Graduate
loved this course
Great course !!!
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Nadine Felecia Finishing G. Alison Graduate
loved this course
I learn to describe how to implement the state machine to switch between different states in game.
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