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Alison did not record my score for Module 7: Learning Objectives. NOTE: I submitted the question in the wrong field "comments" in error.
Gagne's Nine Events of Instruction.
Start by gaining your learners' attention. Some popular attention getters include: analogy, anecdote, paradox, photograph, magazine article, and demonstrations. Instructional designers can display an outline of their lecture plan in a visual form such as summary, diagram, or chart. This gives learners a framework into which they can organize the content that will be presented in the lesson.
Inform learner of objectives
During this phase, designers should describe what they plan to achieve, what learners should be able to do at the end of the course, and what tools they may be using. Objectives should create expectancy and description of the structure of the lecture. For example, ‘At the end of the lesson you should be able to…" Although some designers like to use "will" instead of "should," it is recommended to use "should" in the objectives because the designer does not know for sure that the learner will be able to do what is expected after completing the course, but the expectation of the designer is that the learner should be able to do what is expected.
Stimulate recall of prior learning
Here, the designer should relate the new lesson to situations that the learners are familiar with. For example, the previous lesson.
Present the content
In this stage, the Instructional Designer should describe the key points of the lesson using a variety of techniques. Designers should try to vary the format in order to maintain attention and to increase comprehension of the material.
At this point, the Instructional Designer should present the lesson in small steps leading from simple to complex. It is important to begin the lesson with easy to understand information, and add more difficult information as the lesson progresses. This gives learners an opportunity to build on their existing knowledge. As a result, they will understand the material better, and retain more content.
Here, the Designer should involve learners in discussion and questioning to confirm that they have learnt the material. Learners' active participation should also increase comprehension of the material.
As learners respond to questions, Instructional Designers should provide them with reinforcement and remediation as necessary.
To confirm mastery of the objectives, Instructional Designers should include quizzes or other assignments in their lessons.
Enhance retention and learning transfer
At this point, Instructional Designers should provide the opportunity for learners to apply the outcome of their training in a real world environment. For instance, they might give learners some type of realistic assignment or provide a desk guide that learners can refer to at any time when they perform the tasks presented in the lesson.
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