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Module 1: Object Representation and Modeling Transformations

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The key points from this module are:

Space Partitioning refers to the representation of an object in terms of the 3D space that it occupies.

The three types of Space Partitioning Methods are:
1- Octree Method
2- Binary Space Partitioning Method
3- Constructive Solid Geometry

In order to compose a scene, the objects need to be assembled together in a different setting, which is known as the World Coordinate System.

Matrix Representation is a modular-based system development alternative approach.

Shearing Factor is the amount of distortion or deformation introduced along a particular axis.

The four basic operations carried out in transferring an object from the Local Coordinate System to the World Coordinate System are:
1- Translation
2- Rotation
3- Scaling
4- Shearing