Lecture No – 07
Basic Laws of Aircraft Design
Let us look at some basic laws of Airplane design. One fundamental law is that, simplicity is the essence of true elegance; it can also save weight and or reduce the cost. When people do aircraft design they try to bring in very complicated or very new looking or innovative shapes. But
complexity does not help, simplicity is the true elegance. The second important law of Airplane design is that if you can’t build it then you can’t sell it.
So ability to build it quickly, less expensive and in large numbers using resources available to you is the key in making a good aircraft design that can be sold and these laws have been propounded by John McMasters who spent his distinguished career in the Boeing commercial Airplanes Company and recently honored by his parent universities his Alma mater Purdue
University. Some final comments from my side, the first thing that you should educate the student is, that there is no need to design the new aircraft if an existing aircraft is available and meets your requirements. Sometimes the aircraft that meets your requirements may be denied to you or your
country because of political reasons. Then it is fine to make your own aircraft to meet your own requirement.
But, if it is possible to get something you know, that meets your requirements totally and it is cost-effective because your exercise is very expensive and it takes lot of time. So one have to be very careful in first deciding is there a need to design the new aircraft or can an existing aircraft be used to modify your own requirement to meet your own requirements. Secondly, there are no
unique solutions in aircraft design.
As I mentioned this also in one of the past clips. You give the same design problem two or three different design companies equally good and equally capable. You will get a radically different solutions to meet the same requirement. This has been demonstrated in the several aircraft design
competitions which have taken place in which the US DODS funded the design and to meet the same requirement, you know, two different companies came up with two different aircraft.
Next is about the process of aircraft design. It is not something that can be logically terminated at any given point. It has to be terminated artificially it runs out either when the money or the time or the patience runs out. So this is something which has to be really understood, you cannot have
convergence in Aircraft design naturally, it has to be done. secondly it is a team effort okay. You cannot say that I have designed this aircraft.
Because it is a team effort and when you have a team, in the end there are no heroes there are only villains. Because, Everyone has a complaint about the other team member who did not do what they thought was possible to do it. And finally the bottom line is cost; cost is everything in today's operating scenario for aircraft design. A design is good if it is cost effective otherwise it
is not even worth the paper on which it is drawn.
So the students should be sensitized to these important points regarding aircraft design.
Lecture – 8
Alright, let us look at an interesting aspect in aircraft conceptual design which is called as requirements capture. The word requirement capture basically means trying to understand what the customer wants.
What is requirements capture. Requirements capture aims at understand exactly what the customer wants, not what you think the customer wants or even what the customer think the customer wants. As I mentioned, customers sometimes specify requirements without very deep thought, it is a reality.
I gave an example that they may come up with requirement purely as a summation of the best features of all existing aircraft of a particular type put together which may be almost impossible to meet or they may result in an aircraft that will become very unwieldy and you know non optimal. So we need to have a dialogue with the customer in which we try to understand what the requirements are and what they really mean.
And not only that, the customer will have many, many requirements. These requirements are sometimes called as the needs and these needs have to be prioritized. The customer may want four features, but we need to know as a designer team which requirement is more important than the other and what is the relative importance of these requirements. We also need to identify the features in our design that will either help in meeting these needs in the first
And also the features that will result in the highest customer satisfaction, Sometimes, you may have to provide a feature in the aircraft which may not be something that the customer has explicitly wanted, but if you provide it without incurring cost, complexity or weight penalty, it may lead to customer delight or satisfaction and that will help you score over the competition when you offer your design in a competitive environment okay.
So we need to look at these features, we need to look at whether we should provide them or not. Also, there is an important activity of looking at what the competition is doing. So, we need to identify where our competition is better and superior than us and hence we need to look at can we address those areas. We need to also identify the areas in which we are superior to the competition so that we know where we stand and also we need to identify areas where we will be able to go for improvement.
There is enough scope improvement. This process has to be taught to the students in an interactive fashion. Merely stating these facts will not drive the message home and to do that there is an exercise which has to be done, and this exercise I will illustrate through an example in a separate clip where I will talk about how requirements capture can be done and we will do a small problem and that can then become a guideline for you.
So what I always advice the instructor in an aircraft design course is to conduct a mock requirements capture exercise. You play the role of a customer or what you can also do is create a team of students who will act as the customer and they will be the ones who will be interacting with the other teams who are the design team. You could be an observer and you might analyze that discussions, you may moderate that discussion.
Sometimes, the faculty member becomes a customer role player and does it, sometimes you create a team which does that job, but it is very important aspect because design teams have to sensitized how to do back and forth with the customer and how to extract from the customer’s statements, from the customer’s document what exactly is the customer really wants.
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