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Media Studies – Gaming, the Internet and Social Media Free Course

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  • Description
  • Outcome
  • Certification
  • The free online course Media Studies – Gaming, the Internet and Social Media introduces you to the effects electronic games, the internet, and social media all have on culture and society. The course also looks at the historical evolution of each of these areas, and the issues and trends which affect them.

    This course begins by developing an understanding of electronic games and entertainment. In particular, you will look at the historical development of video games, and examine the impact which this medium has had upon culture. You will also look at the controversial issues which surround video games. Finally, you will look at the blurring of the boundaries between games and other types of media.

    Next, you will be introduced to the internet and social media, and their development throughout history. In order to achieve this, you will look at the evolution of the internet. You will gain insight into social media and Web 2.0, and the impact of globalization on culture and communication. Finally, you will examine the issues and trends which affect this medium.

    This free online course will be of great interest to professionals working in the areas of media or culture and would like to learn more about the field. It will also be of interest to learners would like to learn more about gaming and online media.

  • Having completed this course you will be able to:
    - Explain the important innovations that drove the acceptance of video games.
    - Determine developments that influenced the evolution of video games.
    - Identify the effect electronic games have on culture.
    - Describe gaming culture and how it has influenced mainstream culture.
    - Analyze the ways video games have affected other forms of media.
    - Describe how video games can be used for educational purposes.
    - Identify the arguments for and against the depiction of video games as an art.
    - Describe controversial issues related to modern video games.
    - Discuss the effects of video game addiction.
    - Explain how virtual worlds can be used to facilitate learning.
    - Identify technologies that made the Internet accessible.
    - Explain the causes and effects of the dot-com boom and crash.
    - Show the positive and negative effects of blogs on the distribution of information.
    - Explain the ways privacy has been addressed on the Internet.
    - Describe the effects of globalization on culture.
    - Identify the possible effects of news migrating to the Internet.
    - Define the Internet paradox.
    - Define information superhighway as it relates to the Internet.
    - Identify ways to identify credible sources online.
    - Define net neutrality.

  • All Alison courses are free to study. To successfully complete a course you must score 80% or higher in each course assessments. Upon successful completion of a course, you can choose to make your achievement formal by purchasing an official Alison Diploma, Certificate or PDF.

    Having an official Alison document is a great way to share your success. Plus it’s:

    • Ideal for including in CVs, job applications and portfolios
    • An indication of your ability to learn and achieve high results
    • An incentive to continue to empower yourself through learning
    • A tangible way of supporting the Alison mission to empower people everywhere through education.

Modules List( 3 )
  • Media Studies – Gaming, the Internet and Social M...
  • Module 1: Electronic Games and Entertainment
    • Learning Outcomes
    • The Evolution of Electronic Games up to the 1990s
    • Electronic Games from the 1990s to the Present
    • Influential Contemporary Games
    • Video Games and Culture
    • Controversial Issues
    • Blurring the Boundaries
    • Lesson Summary
  • Module 2: The Internet and Social Media
    • Learning Outcomes
    • The Evolution of the Internet
    • Social Media and Web 2.0
    • Effects on Culture and Communication
    • Issues and Trends
    • Lesson Summary
  • END OF COURSE ASSESSMENT
  • Module 3: Media Studies – Gaming and Online Media Assessment
    • Media Studies - Gaming, the Internet and Social Media Assessment
Topics List ( 8 )
Module 1: Electronic Games and Entertainment
You will look in detail at the different factors which influence electronic games and entertainment, including the evolution of the media. You will also look at the effect which electronic games have had upon culture and traditional media.
Topics List ( 6 )
Module 2: The Internet and Social Media
You will look at the different factors which affect the internet, including the impact of social media. You will also look at the impact of the globalization upon culture and communication.
Topics List ( 1 )
Module 3: Media Studies – Gaming and Online Media Assessment
You must score 80% or more to pass this assessment.
Course Features
  • Duration

    2-3 Hours

  • Publisher

    Saylor Foundation

  • Video

    No

  • Audio

    No

  • Assessment

    Yes

  • Certification

    Yes

  • Price

    Free

  • Reward

    50 Pts

  • Responsive

    No

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