Introduction to Autodesk Character Studio
ID: 509 | Video: None | Audio: None | Animation: None
Equivalent to FETAC: Level 5 | Equivalent to QCF (UK): Level 5
Learn more about using Autodesk Character Studio software for creating 3D characters.
Character Studio is a nonlinear 3D character animation tool. It is part of Autodesk's 3D Studio Max and is a software program for creating and animating humanoid characters for film, video and interactive entertainment. This free online 3D animation course is the ideal introductory course for any individual seeking to learn how to create and manipulate 3D characters. Autodesk's Character Studio software program is equipped with professional tools to animate digital characters and 3D models. Character Studio provides a state of the art environment to build a skeleton/model and create an animation. If you have never used any 3D animation tools before then this is the course for you. You will get an excellent return on your time and energy by learning the operating environment and tools for creating 3D animation. This free online 3D animation course will be of great interest to IT and digital media professionals who are interested in the whole area of 3D animation and would like to study an introductory course about Character Studio, and to learners who would like to know how the amazing 3D characters they see in films are actually created.
Learning outcomes: - Ability to complete basic functions of 3D Studio Max and gain familiarity with the layout of the work area; - Create and animate 3D humanoid characters and models for film, video and interactive entertainment; - Learn how to modify the Biped parameters to meet your specific needs; - Use .BVH motion format files to animate your model; - Use non uniform scale to create unique model attributes; - Use select and rotate to position your model in the work area; - Transform you creations with rubber band mode; - Create animations and key each frame manually to animate your model exactly as you want; - Manually control and animate footsteps by specifying position and orientation of each footstep; - Automatically create a footstep sequence; - Animate the biped upper body components.